![]() ![]() For DirectX8 the application is supposed to provide the value in range where the bitdepth is bit depth of the depth texture. When taking advantage of shadowmap textures supported since GeForce 3, there is a difference between DirectX8 (used by the game) and DirectX9+ in how the API expects the Z/W value at input of the texture sampler with shadowmap texture. I am planning to look at those issues eventually however there is no specific timeline. ![]()
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